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Wednesday, February 9, 2011

Orcs & Gobbo's advance orders!

thats right folks, the O&G have their advanced order stuff out and there is some amazing stuff! an arachnarok spider with a 100mm X 150mm base!! its massive! and their new rule book is a hardcover and in full color.
click here to see all of the items up for grabs!

Saturday, January 29, 2011

more mecha

more rules/ stuff. square bases, 180 degree view from the front of the model/ like warhammer fantasy vision area. the facing of the shooter and the person being shot determines the parts that may be hit. head hardest to hit, but holds most of the vision sensors so if destroyed they have a negation on everything. legs hurt = slower, arms = weapon no work, chest = reaction and control problems but most armored. the pilot pod = dead robot that cant move, just in the way.

there are range bands that depend on the weapon/walker. SMG have < 3" 2D6, less then 6 but >3" then D6, then 7"-12" D3. as the guns bullets spray out so less bullets hit farther away, but closer and more shots hit the mark.

will also be a skirmish type game with a few models(I.E. warmahordes)

the Empire's walkers are referred as Olympians and will have Greek/Roman, and possibly other gods(basic walkers will be legionnaire's) . most likely will also have a hammer that becomes red-hot, but 2 handed called Vulcan's fury.

the Unity of the Blessed Lotus have fury's and will have animal names (I.E. lion fury).        

Thursday, January 20, 2011

mecha gameing

i am disappointed  in the lack of mecha tabletop games, so as of now i have embarked upon the task of developing one. i have laid out the basics, such as unit types, basic equipment(solid/kinetic ammo, energy/lasers, shields, blades, etc.) but nothing specific. also pilot training/experience will play a big part, along with army specific rules and specialist equipment that hampers opponents(special smoke that dampens laser effectiveness, loss of vision, etc.) and a damage chart that involves separate body parts along with separate damage types(severe, minor, moderate, and superficial). these are subject to change as this is just beginning of the process.   

Wednesday, January 19, 2011

Blood Angels now up for Advanced order!

Thats right folks, the new blood angels stuff is now available.
 now this has me torn. i hate the storm raven as a person, but love it as an ork player, as it has a ton of bits. i also like the look of the dreadnoughts. the battle force,though, is the one i like the most, as it helps new people get into the hobby and its normally cheaper than getting them all alone. the stormraven comes in 116 pieces, with HB, assault cannons, plasma cannons, bloodstrike missiles, and a moded magna-grapple. you can see why my orky side loves the bits. they are released on the 5th of February.

nid list V.2

2000pts.

Hive Tyrant, regen, leech essence, psychic scream-190
2 guards, rending, scything, 120
-------
2 hive guard, impaler cannon, 100
2hive guard, impaler cannon, 100
2 Zoanthropes, warp blast, warp lance, 120
------
5 warriors, 1 venom cannon, scything talons/no devourers,165
20 genestealers, scything, 320
30 termagaunts, spike rifles, 180
tervigon, scything,regen, catalyst,210
----
30x2 gargoyle,fleshborer,360
3 shrike,barbed strangler, rending claws(no scything),135  

if i had the points i would also add a full 30 squad of hormagaunts with adrenal glands and give the tyrant hive commander, because the hormagaunts could outflank and i add +1 to my reserve rolls. my elite slots are all for anti-tank, and a little anti-MEQ. pretty much you swamp the opponent in bodies, then hit them with the MC. and with a semi-continuous stream of termagaunts each turn, the enemy will absolutely need to make priority decisions.
i just love coming up with new lists. i like list building. just saying.  

Saturday, January 15, 2011

score.

im now at 1-3-3. also i have not stated this, but my posts are not going to be solely competitive type things. i may throw them in once and a while, but not regularly.

Thursday, January 13, 2011

Another important hobby tip: lighting.
now everybody knows the most important thing in painting(besides paint/brush) is lighting, because it matters little how well you paint if you cannot see what you are painting. The different types of lighting are: room, lamp, and natural lighting. Room lighting is byfar the worst for you, as the light has to go from ceiling to you thus lessening the amount so its harder on your eyes to focus and such.
next is the lamp. It is when you have a normal bulb desk lamp and is a great improvement over room light, as it is closer too you and increases the amount of light directly given but still dulls the models as soft bulbs/normal are yellow so still not perfect.
now is the natural lights which are the best to cause less stress to your eyes as it is white light and imitates the sun so it causes less eye stress and is the brightest of the 3. But these lights are more expensive then the other 2. But in the long run, the natural light gives the best working light to use.

Wednesday, January 12, 2011

say hello to Shas'O Fi'rios Mont'yr Shovah!



here is the new commander for my Tau! he is a forge world model,and if anybody has a foot(a bit odd, i know) i need one. actually, i need quite a few crisis suit feet. the above model had different feet though. he is also around 98% done. still need foot, that little disk in the back painted, and the count as Dawn blade still needs to be made. hes going to be a count-as farsight when i want him to be, but a normal commander when i feel like it. this week i only have around like 2 days of school cause of the cold, so i had some time to work on my guys.

Tuesday, January 11, 2011

updating your army.

ok, we all know that when you start your first army some times you get that perfect one and dont need to switch or still like one of your older armies. well we also know that nobody is going to be a perfect painter or converter when you start/started painting. but what about when you DO get better at these things? how do you add to the older models who have a poorer painting job than your recent ones. or what about those wonderfully converted models compared to the older ones? the converting thing can be dealt with by just adding some conversions to them, but the paint can be a bit harder to deal with.

one thing people may try is to just spray them over and repaint them. others try to touch them up to make them better looking. i went with the first one, seeing as the paint on my orks was just AWFUL. now, your models may be well enough to do the touch-up method. and one extreme method may be to remove the paint entirely. now people may think this is a better version than just spraying over, but depending on what you use to remove paint you may end up destroying the model. it is also more expensive because most people should have a can of spray paint for priming you models, just use that. but the needed substance may be something you dont have and wont have any other use for it. so its a personal call.      

Monday, January 10, 2011

Gray Knights announced!


thats right kiddies, those marines of the 666 chapter are getting their update this April! more info on the specifics will be reported when available.

Wednesday, January 5, 2011

codex nids

ok, so i borrowed the nids codex from my cousin and decided to make a 1000 pt. list. its a bit different than i normally would go.

hive tyrant, Hive commander, leech essence, paroxysm, regeneration-215
------
3 warriors, rending claws(no scything talons) 105
2x30 hormagaunts, scything talons, 180
24 termagaunts, flesh bores, 120
-----
carnifex, scything talons, 160/mycetic spore,40.

total:1000

the reason i decided to do this was to expect the opponent not having the ability to deal with 84 gaunts, 30 of them outflanking, a tyrant rampaging along with them, and a deep-striking carnifex to take care of the vehicles or other tough things. the tyrant is pretty durable with regeneration and leech, seeing as he can steal wounds that he didnt make back with regen. and the bone sword will take out all but the hardest HQ, and even then they will have a hard time dealing with him. the warriors are there for a synapse bubble/replacement if anything should happen to the tyrant. they are also some amazing troop, with 3 wounds each!   

Thursday, December 30, 2010

skaven 2nd wave!

thats right folks, the second wave of the Skaven models are now available for advanced order! the hell-pit abomination, Ikit Claw, doom flayer and more!

click here to go to the advanced order page. games-workshop

Tuesday, December 28, 2010

post soon.

sorry i have not posted anything in a while, what with Christmas being on a Saturday, the one day i got to work in the last 3-5 weeks, i have not been able to play. this is no excuse though(just getting black ops IS my excuse, though) and i shall post this sat. may do something between then and now of course.

Saturday, December 25, 2010

marry Xmas all!!

thats right, and i hope the big red man who breaks into your house and reverse robs you left some nice things!!

Tuesday, December 21, 2010

guard outfit.

sorry i havent posted anything in a while, its just that i have been working on my design plans for my kasrkin captain suit. it took a bit of guess work, looking at the drawings in the codex, and sizing, but i think i have the right sizes. i even made a mock-up of a las-rifle. i just need to make the final version out of some wood and stuff. thats where i have a problem. i have no idea how to make the armor plates for the suit. any ideas? and if you want, i can try to come up with any outfit you want. i just need reference pics of it. once i find out HOW to make the armor, i can make the suits and not just design them, though. so any help would be appreciated.      

Wednesday, December 15, 2010

morale victories

as most of my friends know, i dont normally win, but i do go for moral victories. these include grots killing anything in shooting or CC, killing their main HQ, or anything random happening. if i was a sore loser i probably would have quit long ago, but im not, so im good. in this game if you are doing bad you need to be able to laugh at yourself every once in a while.

(on a side note, i think not having a single list for almost any stretch of time might have something to do with the winning thing)

Monday, December 13, 2010

Ultra Marines Movie review!

thats right folks! i got my copy of the movie today and decided to watch it right away. there was some other stuff i needed to do, but i was like "screw that, im watching my movie." so i watched my movie.


now the case looks amazing, just wondrous! the movie itself starts off a little slow, i admit. but look at it like one of Abnetts books, and it is amazing. very good voice acting, and the voice acting is incredible.once the action gets started, it flows great. the one weird thing is that the ships PA system sounds like a mono-tone German from the Rockie movie, and its not a bad thing, just not expected.

the fact that its the ultra marines shows that the bad guys are, of course, the black legion. the graphics are great for how much time went into it and it allowed the creators to save some money so they would not have to add a love interest or some small kid needed to be saved. they are still quite good no matter how you look at it.

it still has the great story told by Abnett, so i would strongly recommend getting this movie, and hope for more in the future. 

Sunday, December 12, 2010

battle report

ok i have a special for the first battle report, a 3-way battle! we have daemons, daemon hunters, and orks. kill points, dawn of war.

daemon list-2x Khorne heralds, chariots, blood god blessing, unholy might, chaos icon, 280
------
10 plague,
15 blood letters
10 blood letters, furry.
------
soul grinder, tongue.

1000

hunters-Grand master, holy relic, daemon hammer, icon of just, emperors tarot, consecrated scrolls, Grimoire of true names, master crafted, sacred incence, vagueats of warding, retinue 5 gray knight terminators, psycannon.
------
5 gray knight, psycannon.
10 stormtroopers, 2 plasma guns
1 evesor assassin.

orks- Warboss, pk, cybork.
 big mek, force-field.
-----
20 boyz, shootas, 2 big shootas, nob,
27 boyz, nob, 1 BS.
13 ard boyz, nob, PK.
------
10 lootas
-----
9 storm boyz
--------------------------------------------
                                         (hunters left, orks right)

hunters go first, evesor moves up with the terminators, the storm troopers shoots the orks in the building closest to them, no kills, 1 plasma shot killed 1, knights run 5, evesor runs 4, the normal knights shoot and kills 1 storm boy. evisor didn't kill anyone.


orks
this is the ork set up, left building has the lootas, the boyz squad/warboss/mek are on the ground, ard boyz on the left ground,rokkit on the right ground, others on the right building.
didnt move, they shot the terminators with everything, didnt kill 1.

daemons 1 chariot, plague bearers, and soul grinder come in. the grinder is the drop pod, plague is the Tau(thought it was funny for T5 tau.) and the blood letters are orks. they have red on them. the soul grinder scattered and immobilized on the tube by the hunters. the plague scatter almost off the board but make it by the storm troopers. herald sticks the landing by the lootas.

hunters-the guard shot the plague, killed 2. evesor assaults them, kills 2, the plague kills her, and makes the saves when she blows up.

orks-waagh!, lootas get 3 shots each, killed 3 normal knights. the ard boyz assault the chariot, Herald kills 1. orks do 3 wounds, finish off last with pk. big mob charges the terminators, have 116 attacks, do 27 wounds, fails the exact amount needed to kill them off.


chaos-the chariot/big blood letters com in.  plague charge, get the storm troopers, kill 2, they pass leadership.    

hunters-move away from orks, shoot and kill 5 of the orks. the nurgle assault still goes on, no deaths.

orks-shoot chariot, wounds it, lootas kill 2 of the blood letters way away. assault chariot, kills 2 orks, 2 wounds on him.

chaos- last blood letters come in, scatter and lose 2 to difficult terrain checks. chariot dies, plague battle still no deaths.

hunters-nothing, no plague battle change.

orks-lootas get 30 shots, killed 11 blood letters(big squad). the remaining big squad assaults into the nurgle assault, hunter/daemons team up against orks. each killed 3 orks. all orks against nurgle. 3 killed, orks lost, ran because had LD10, down 3, rolled 9. got away.

chaos-blood letters ran, nurgle lost 1 guy, no kills, saved the fearless wound.  

hunters-kill 2 orks.

orks-still fall back, lootas 20 shots, kill the rest of the blood letters.

chaos-assault still no kills.

game ends. orks 5 KP, hunters 0 KP, chaos 1 KP. so i tied as im in the middle.  

played a second game against the hunter. same everything. lost by 1 KP. was close the whole game. if i remembered soul grinders could fleet i would have killed his terminators. his last unit left. so 1-3-3

Thursday, December 9, 2010

daemons

ok, i have come to terms with a addiction of mine, not one bad for health, per say, but bad for my wallet. now i see some people content with one or two armies, but i just cant stop wanting many armies. WH, Eldar, 'Nids, and Daemons.
this involves the later, thanks to some resources i came to get a copy of Codex: Daemons. i have a thousand point list that i have no idea of its power or abilities. plus the weird thing is that i dont like Khorne even though his aspects are the ones i enjoy the most...i love Nurgle, but his guys are expensive and are pretty under powered compared to the other powers. the bird guy( doesnt even deserve me looking up his name) is my most hated of the 4. Slaanesh holds a special place in my heart, as who doesnt love the thought of guardsmen, space marines, or even orks being tricked and killed by what they see as ultimate beauty.
   any ways i try to stave off these cravings, but this has me. i have a list and if it does well or i like them i might just get some daemons...

so heres the list.

HQ: 2x Khorne herald, chariot, blood god blessing, unholy might, chaos icon, 140/280

troop: 10 plague bearers, poisoned blades, 150
          15 Khorne bloodletters, hell blades, 240
          10 Khorne bloodletters, hell blades, furry, 170
Heavy: soul grinder, tongue, 160

total:1000

now the blessing of khorne is one of the best upgrades you can get, it gives the model a 2+ save against any Psychic attacks against him, might is +1S, chariot is +1 S, +1 T, + 2 W, + 1 attack.plus he is no longer independent character. so on the charge my heralds will be +3 S 5 attacks, so S8 attacks at WS 6. the plague bearers are for holding objectives at T5, with FNP and wounds on 4s no matter what, unless they are the same S as the T model they are hitting and get to re-roll the missed wound rolls. the Khorne are the big CC units for taking objectives or tearing through units, as they all have power weapons, and furious assault get +1 S and I on the charge. now the soul grinder is the main and only anti-vehicle unit i have, with the S 10 gun, along with its armor value 13 on front and sides. so just need to see how it goes this sat. and i will hopefully get a battle report or two for that day.     

Monday, December 6, 2010

New Orcs & Goblins

They have Just announced the release of the new Orc army book in March and will be releasing new models along with the army book. more on this when the information is available!