i am disappointed in the lack of mecha tabletop games, so as of now i have embarked upon the task of developing one. i have laid out the basics, such as unit types, basic equipment(solid/kinetic ammo, energy/lasers, shields, blades, etc.) but nothing specific. also pilot training/experience will play a big part, along with army specific rules and specialist equipment that hampers opponents(special smoke that dampens laser effectiveness, loss of vision, etc.) and a damage chart that involves separate body parts along with separate damage types(severe, minor, moderate, and superficial). these are subject to change as this is just beginning of the process.
Maelstrom's Edge
9 years ago
Ever check out Battletech? I played it a loooong time ago.
ReplyDeletea little, but its one of those games no-one plays. at least that i know of. plus i really dont like hex-based boards. i like the free movement stuff, because there is nothing like seeing the opponents uber unit being 1/2 an inch short and being blasted to pieces.
ReplyDelete