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Saturday, January 29, 2011

more mecha

more rules/ stuff. square bases, 180 degree view from the front of the model/ like warhammer fantasy vision area. the facing of the shooter and the person being shot determines the parts that may be hit. head hardest to hit, but holds most of the vision sensors so if destroyed they have a negation on everything. legs hurt = slower, arms = weapon no work, chest = reaction and control problems but most armored. the pilot pod = dead robot that cant move, just in the way.

there are range bands that depend on the weapon/walker. SMG have < 3" 2D6, less then 6 but >3" then D6, then 7"-12" D3. as the guns bullets spray out so less bullets hit farther away, but closer and more shots hit the mark.

will also be a skirmish type game with a few models(I.E. warmahordes)

the Empire's walkers are referred as Olympians and will have Greek/Roman, and possibly other gods(basic walkers will be legionnaire's) . most likely will also have a hammer that becomes red-hot, but 2 handed called Vulcan's fury.

the Unity of the Blessed Lotus have fury's and will have animal names (I.E. lion fury).        

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