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Thursday, January 20, 2011

mecha gameing

i am disappointed  in the lack of mecha tabletop games, so as of now i have embarked upon the task of developing one. i have laid out the basics, such as unit types, basic equipment(solid/kinetic ammo, energy/lasers, shields, blades, etc.) but nothing specific. also pilot training/experience will play a big part, along with army specific rules and specialist equipment that hampers opponents(special smoke that dampens laser effectiveness, loss of vision, etc.) and a damage chart that involves separate body parts along with separate damage types(severe, minor, moderate, and superficial). these are subject to change as this is just beginning of the process.   

2 comments:

  1. Ever check out Battletech? I played it a loooong time ago.

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  2. a little, but its one of those games no-one plays. at least that i know of. plus i really dont like hex-based boards. i like the free movement stuff, because there is nothing like seeing the opponents uber unit being 1/2 an inch short and being blasted to pieces.

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