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Saturday, November 27, 2010

DUST tactics

ok, theres been a new game out for some time, and i just found it and its called DUST tactics. the idea is that the Germans in WWII found a crashed alien ship in Antarctica with a living crew member. from this they gained the ability to create walking vehicles, lasers and more. the Allies soon gained this same tech, so its been a stalemate for years as its set in 1947. truth be told , i hate the Allies walkers. they just took Sherman tanks and added legs,   where as the Germans have mecha looking ones.  all in all, i would love to play this, just because i love mecha and alternative history. but i would be the Germans, because just look at the American one, it sucks.


Friday, November 26, 2010

winning!

thats right folks, i just won a game in i dont know how long! it was kill points and  i won 7-4 with my orks. i was so happy! im going to start a win-draw-lose status form now on. 1-0-0 lets hope the trend stays!

Thursday, November 25, 2010

Hey, I know it a bit late but Fantasy Flight Games has its once a year sale and the deals are amazing! the sell goes until Dec. 6 so still some time. I got a box set of 3 kolossis(not right spelling) for $6! The box is normally $30 and a good substitute for killa kans. The series I got them from is AT-43 red blok.

Sunday, November 21, 2010

new Blood Angels models in February.

thats right folks. the Blood Angels will be getting next wave of models, and this is a big hint towards the Storm Raven being released. this could only be the reason why they are being promoted and not the still new dark Eldar. will see soon if this assumption is correct.

Storm raven, or Storm lame-n?

Now, sorry for the cheesy title, but i think this looks horrid. i mean, look at it! they stuck a box on the front, then went "oh, i guess it needs wings" so they added some in the BACK of the raven, not the side like normal flying things,oh no, they had to put them in the back. Brilliant. well rant over, but you can tell that i dislike it, but how 'bout you?

Tuesday, November 16, 2010

cyclic ion blaster

ok on a side note, someone was questioning why i like the cyclic ion blaster, and here is some math to show why. out of 5 repeats i came up with this. 19/6 to shoot and 6 AP1 shots, 2 armor saves on T4 models with 17 doing nothing. so this is why i love it, it has lots of shots, plus the BS 5 helps, and the AP 1 auto kills marines of all flavors. so what if its S3? on a 6 your dead. so its pretty much a rending gun. now the same shooting stats, but against T3 models its 5 AP1 and 9 armor saves. and with guard being the major of T3 models,having a save of +5, not many will live. out of 5 tries, only 11 saves of 5+passed out of 45.(rolled 9 die 5 times.)

Friday, November 12, 2010

list

ok, im not the best at making lists, but i get by. heres my tau list for 1500

shas'O-cyclic ion blaster, missile pod, shield, stimulant injector,multi-tracker,bonding-142
guard #1-fusion,plasma,shield,multi-tracker,target-lock-97
guard #2-burst,flamer,shield,failsafe-82
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3 XV8,2x burst cannons,2x flamers, fusion,plasma,target-lock-136
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12 fire warriors,'ui, photon grenades, devilfish, disruption pod- 227
12 fire warriors,'ui, photon grenades,6 pulse carbines,devilfish,disruption pod- 227
12 fire warriors,'ui, photon grenades, 142
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hammerhead,rail gun, disruption pod-145
sniper drones, one squad-80
2 broad sides,TL rail guns, smart missiles-140
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Now this list is more on the aggressive side, which i dont see many tau players doing, and i feel that just castling-up is boring and not how the game is meant to be played.

the shas'o squad is geared to deal with all threats, while the XV8 squad is mostly anti-infantry with the one anti-tank lurking in there with them. the XV8 squad will deep strike onto the board most of the time. the lead squad is dependent on the opponent/objective/deployment.
the 2 squads in devilfish are for the capture and control/seize ground missions, because they can get pretty much anywhere and protect the fire warriors. the carbines are there to be able to pop out of the devilfish, shoot then assault them before they can, or hopefully pin them. they also are there for that reason to stop people attacking, this is why they only have half carbines, so that once they get objective they can hit far away plus rapid fire. the other foot fire warriors holds my objective.
the hammerhead is used to take out enemy tanks or take down large groups with the sub-munitions.
the snipers are, in my opinion, the best version of the snipers out, S6,AP3 pinning. these are good for taking out light-vehicles or HQs.
the broad sides are there to take out the tanks or to get big targets/important units.    

Saturday, November 6, 2010

about the dark eldar

well after first-hand experience, the dark eldar are a nice new dex, seeing as they are not "uber-death broken" and not a push over, they have a nice mix of the really nasty stuff and the o.k. stuff for it to be fun to play, but not an army people get for like a month till a way to beat the death-part of the army is found then they drop it for a different army. the fact that they can have a HQ choice of 3 haemonculus per HQ slot! now the reason for this is that they dont have any super stats, but they start with a pain token. now the witches can take an upgrade weapon that gives them D6 attacks + base/charging. over all they are fun to play.